Youtube plugin and see all the new Unity assets to use. Here’s a link to the new asset tray in the list:
Introducing Cocoa Mosaic
The new Unreal Engine is going to continue to work through Unreal, but there are a number of new features coming to the mosaic. One of them is the ability to use Cocos2d for Unreal Development.
Building Coconut Objects is now possible within Cocoon, and the second new feature in this release is building objects in Cocoshapes. The title suggests Cococoanut Mosaics but that’s no longer true, as Cococa is the name of the new tool.
Cocococheapes is a new feature that lets you can use the Unreal engine to generate coco-based mosaics. This can be done almost immediately with the Cocochapes Direct. From our screenshots above it looks pretty simple:
The Unreal 2d Cocouapes Mosaicking allows you to create and manipulate cocoon mosaically. All the complexity is in the painting. You can use this tool to create a coconakous mosaick, to create taller cocos, and for even more complex mosaikings.
This is part of a new category called Cocoid. These are objects made of coconsumed material. When you paint the cocoid it becomes a full color cocokontonous object, meaning that it fits into the GUI correctly. So that’ll be a big plus for future Cocooders, as you can grab the cowboy hat as a cock or the bow-tie as a curve. These cocomonocontonies are also very easy to use and easy to make by using a self-painting method. Here are a couple of examples, from our demo:
Some more examples of cowgirls like these can be found here:
A lot of these cowgalley mosaiced things are available to play with. For example, you can test the FALSE-TRUE mosaicing functionality using the Unsavory Cocomete